- Fantasy grounds ultimate license, what else do i need how to#
- Fantasy grounds ultimate license, what else do i need install#
- Fantasy grounds ultimate license, what else do i need full#
- Fantasy grounds ultimate license, what else do i need code#
- Fantasy grounds ultimate license, what else do i need license#
Fantasy grounds ultimate license, what else do i need install#
You will need to install Node.JS, NPM, and MongoDB for WSL Overview I use a Windows machine, with WSL (Ubuntu 18.04)
Fantasy grounds ultimate license, what else do i need code#
As we are currently doing the Extinction Curse campaign there is a lot of circus code in there you will likely not need. However, there has been some interest in someone else taking my code and creating a more universal solution, or a solution that works with D&D 5E. This is a very very hacky solution just meant for my personal use and not yet ready for public use.
Fantasy grounds ultimate license, what else do i need license#
NOTE: This GM has an Ultimate FG license and anyone may play, including those with unlicensed/free clients.Here is a direct copy of the Pathfinder 2E Discord Bot and Fantasy Ground extensions I use to enable stats tracking for my players.
The information above under What do I need? Starfinder Society A (free) demo version is enough.ĭiscord (preferably installed) as we will be using the official Fantasy Grounds Discord server.Ī headset or another way to make sure that a) you can be heard clearly and b) there is no echo. in the Society tab on Fantasy Grounds.Īn installed and updated version of Fantasy Grounds. If you already are involved in Starfinder Society, you’ll need to provide your previous chronicle sheet or at least Organized Play #, character #, faction and the various starting values (credits, XP, fame, reputation), e.g. If you are new to Starfinder Society: You’ll need a Paizo Organized Play number (can be provided if necessary) and a faction (see the Starfinder Society Roleplaying Guild Guide). Be aware that building the character on Fantasy Grounds just before the game (or during the game) is not recommended.Īlternatively, you can choose one of the pregens (already built on Fantasy Grounds but please let me know which one you’ll pick before as I have to make some small corrections on the character sheets).įeel free to discuss your characters in the comments so you can decide on party composition and subtier. I can usually have the server up for you to construct your character on UTC evenings. Generally, options from the Core Rulebook are allowed, options from other official sources might be allowed. If you want to construct your own level 1 character (or higher if you already participated in Starfinder Society), you might want to take a look at the Starfinder Society Roleplaying Guild Guide (free), which contains some restrictions on what options you can use. Second, you should know your character’s abilites (especially class abilities).
Fantasy grounds ultimate license, what else do i need full#
If you want to prepare, you should be familiar with two aspects: First, you should know the basics of combat (Chapter 8 of the Core Rulebook), at least which actions you can take in combat, the differences between full actions, standard actions, move actions and swift actions (p 244-249) and the most important rules concerning movement (p 255-257), as well as the two different health pools and what you use Resolve Points for (p 22-23). If you are in doubt of what you can do, the GM will hopefully be able to help you. If you are not familiar with Pathfinder or 5E, a short introduction to the most important rules can be given (before the game’s official start time). There are some differences but nothing you have to worry about too much as a player.
If you are familiar with Pathfinder or even 5E, you should be able to adapt to Starfinder pretty easily. If necessary, a short introduction to Fantasy Grounds can be given prior to the game (before the game’s official start time).
Fantasy grounds ultimate license, what else do i need how to#
In order to move the story and combat along at a reasonable pace, some basic Fantasy Grounds knowledge is recommended (how to roll checks, how to target creatures, …). While Starfinder specific experience is not necessary, I highly recommend having some kind of plan. You might have noticed I stated this scenario is for experienced players, even though it’s level 1-4. Please note that we’ll need at least three players to have a legal table. This scenario could take around 3-4 1/2 hours but please reserve all 5 hours to account for any unforeseen circumstances. A Starfinder Society Scenario designed for levels 1–4.Īn important data package requires that the PCs travel in person to secure it.