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There are so many areas that look straight out of a horror movie or post apocalyptic settings. The reason is that Bloodborne has more areas taking place within settlements or the major city. So much about what happened can be seen in the destruction around the player.įor me, I'm going to give a slight nod to Bloodborne in this area. Both detail a world that is dead or on the verge of dying.
Dark souls 3 discussion software#
Since Dark Souls, From Software really stepped things up by creating a connective world for all the levels to exist within the same space.įrom and environment design standpoint, this is a battle of inches between two amazing games.
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When it comes to level design in a Soulsborne title, we have to talk about three essential elements: The flow of the levels, the environment, and their relation to the world itself. I love the crazy weapons of the world and how it gets around having defacto choices for specific classes.
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This is where I give the nod to Bloodborne. The only exceptions are the boss soul weapons that add additional functionality to their respective gear. The trick weapons were some of the best parts of BloodborneĮven though Dark Souls 3 has more weapons, they are generic within the types for the most part. The ability to transform most of the weapons both in and out of combat makes combat more diverse compared to Dark Souls 3. The variety of weapons range from canes that turn into whips and hammers mixed with swords to name a few. While it's not ground breaking, it does give the weapons more flavor and the players an additional option while fighting.īloodborne's trick weapons are 100% unique from each other and there are no weapon classes. In Dark Souls 3, the developers did enhance weapons more compared to previous titles by giving every weapon a special skill. Bloodborne has far less weapons, or known as trick weapons, along with ranged options. Weapon Design:Īnother major break point between the two games, Dark Souls 3 focusing on different weapons broken down by type. Just playing through the games, Bloodborne's faster pace feels better compared to Dark Souls 3. In terms of general play, I'm going to give the nod to Dark Souls 3, as the variety of tactics lends itself better when we come to the later topics. The upside is that there are far more enemies susceptible to stagger compared to riposting in Dark Souls 3. Staggering enemies is riskier to pull off, as you don't have the armor to really absorb the damage. The enhanced dodging was designed to force you to play aggressively. The variety of builds help to give the player options in Dark Souls 3īloodborne is about melee combat first and foremost. We can talk about weapons here, but that's going to be a separate section. Not having shields means that there are no damage absorption stats or being able to really "tank" hits. There are less pieces of gear to wear, with the armor stats negligible compared to Dark Souls 3. Bloodborne narrows things down in major ways. In Bloodborne, the player has melee, range with their guns, and dodging and staggering for defense.ĭark Souls 3 focuses more on a wide variety of builds and equipment for players to pick what they want. Playing Dark Souls 3, the player can use melee, range, spells and dodging, riposte and blocking for defense.
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Basic Mechanics:īoth games make use of the same general control schemes and gameplay structure, but they differ in terms of player options and utility.
Dark souls 3 discussion series#
I'm not touching this one, as there are people who have spent a lot more time analyzing the lore of these series and have gone into more detail than I ever would. While both games have obviously been released after Demon's Souls, Bloodborne came out after Dark Souls 2 making Dark Souls 3 the most recent in terms of design. Before we begin, it's important to note the timeline of game releases.